Alchemy

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Alchemy is a process by which various herbs, minerals and reagents are turned into alchemical goods with various useful effects. It is intended as a simple-to-use system that

Alchemy is, by its nature, an unpredictable process. Using the same ingredients and the same recipe does not always result in the same alchemical item, though certain people seem to be better at alchemy than others. If you have the Master Alchemist trait, you can pick one of the alchemical items that you receive each event.

Alchemy in Play

Characters can choose the Alchemist trait. Characters with this trait will receive an income of randomised alchemical items. If your character is an Alchemist, they are able to identify alchemical items. Other characters cannot recognise them. To represent this, the text on alchemical items is obscured and can only easily be read by using a red filter. The refs will provide filters for characters with the Alchemist trait, but if you have this trait you are also welcome to work a red lens or other filter into your kit.

Any character who possesses an alchemical item can use it with five seconds of appropriate roleplaying. When you do, it takes effect. If you can read it, you may do so and apply the effects; if not, see a ref and they will let you know.

Some philtres are easier to identify and can be used with only a second or so of roleplaying. These are generally healing items.

Limits of Alchemy

Most characters can only have one alchemical Elixir in effect on them. If you take another, then it will have no effect and may cause other complications - see a ref.