Known Runes

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Varwem

Varwem

Varwem is the rune that represents mana, or a mage’s magical power.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription requires there to be mages participating in the inscription whose mana will be expended to fuel the inscription. If there is insufficient mana available among the invokers, it is known to leave the invokers involved drained or otherwise magically injured.

It can also be used in effects that should target, move, or shape mana.

Varwem'Ko

Varwem'Ko

Varwem'Ko is the rune that represents crystallised mana, or potential energy.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription will require additional mana crystals. This is often regarded as ruinously expensive, but it is also safer than most other options, as if there are insufficient crystals available, it will simply fail rather than injuring the researchers.

It is also possible to design inscriptions that convert other resources into crystal mana, but an inscription has not yet been made that returns more mana than is used to infuse it.

Korr

Korr

Korr is one of the Godsrunes. It represents the body, health, or strength. It is also used to represent the god Korr, and is often used symbolically by their Church.

Enso

Enso

Enso is one of the Godsrunes. It represents the mind, knowledge, or magic. It is also used to represent the god Enso, and is often used symbolically by their Church.

Psima

Psima

Psima is one of the Godsrunes. It represents the soul, emotion, and inner strength. It is also used to represent the god Psima, and is often used symbolically by their Church.

Astel

Astel

Astel is one of the Godsrunes. It represents guidance, fate or stars. It is also used to represent the lost god Astel, and was often used symbolically by their Church.

Saal

Saal

Saal is the rune that represents blood or life-force.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription will drain the health of those participating in the infusion.

It can also be used to affect blood or life-force as a target.


E

E

E is a "blank" rune. Some ancient inscriptions contain it, but researchers haven't yet determined what, if any, effect it has.


Chaw

Chaw

Chaw is a poorly-understood rune. It is believed to affect or modify the resolution of other runes in an inscription.

Olize

Olize

Olize is the rune of Fear. It is most often found in spells or effects that repel or terrify.

Moress

Moress

Moress is an enchanting rune. It is claimed to be more "gentle" than the others. It is used to attach auras or spells to a being.

Quend

Quend

Quend is an enchanting rune. It is claimed to be more "direct". It is used in creating auras.

Kimlez

Kimlez

Kimlez is the rune of Fire.

Quorith

Quorith

Quorith is the rune of Strength. It is often used in enchantments or spells that empower.

Gwep

Gwep

Gwep is a rune that ceases or stops things. It is used in effects that paralyse or weaken.

Joor

Joor

Joor is a "joining" rune. It seems to combine concepts into one. The side with the arrow is the "out" side, and the concepts to be combined link to the other two sides.