Second Circle Spells: Difference between revisions
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+ | This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish. |
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===Mage Bolt=== |
===Mage Bolt=== |
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:3 second verbal. |
:3 second verbal. |
Revision as of 21:42, 30 September 2022
This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish.
Mage Bolt
- 3 second verbal.
Long range single target DOUBLE. Three shots.
Suggested verbal:
“Shape an arrow, let it fly // like lightning falling from the sky”
Storm Missiles
- 6 second verbal.
MASS DOUBLE, one shot.
Suggested verbal:
“Flash of lightning! Crash of thunder! // Rend the very sky asunder! Call the storm to heed my cry! // Powers of destruction, fly!”
Fireball
- 3 second verbal.
Close range single target TRIPLE. Two shots.
Suggested verbal:
“Fire of magic, burn and flash // turn my foes to dust and ash.”
Countermagic
- No verbal
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
Banshee Wail
- 3 second verbal.
MASS WEAKNESS, one shot.
Suggested verbal:
“Moonlit night and black abyss // call the rose’s deadly kiss.”
Break Limb
- 6 second verbal.
Close range single target CLEAVE. One shot.
Suggested verbal:
“By my will and power unknown // Rupture flesh and shatter bone By my calling of the thunder // Break their mortal form asunder.”
Rust and Rot
- 3 second verbal.
Close range single target DOUBLE SMASH. Two shots.
Suggested verbal:
“Turn the rushing wheel of time // and hear the final doom-bell chime.”
Enchant Weapon
- 3 second verbal.
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
Suggested verbal:
“Tap into magic’s flowing source // and grant this weapon mighty force!”
Chaotic Force
- 3 second verbal.
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
Suggested verbal:
“Darkness, chaos, power adverse // rise and bring a woeful curse.”