Traits: Difference between revisions

From Falling Sky

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* '''Health''': You have 3 HP.
 
* '''Health''': You have 3 HP.
 
* '''Stamina''': You have 3 SP. This restores at the start of an event.
 
* '''Stamina''': You have 3 SP. This restores at the start of an event.
* '''Walk it Off'': You can regain all your HP by resting when not under pressure.
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* '''Walk it Off''': You can regain all your HP by resting when not under pressure.
 
* '''Staunch Wounds''': With 5 seconds of appropriate roleplaying, you can call HEAL at touch range on someone who is ''incapacitated''.
 
* '''Staunch Wounds''': With 5 seconds of appropriate roleplaying, you can call HEAL at touch range on someone who is ''incapacitated''.
 
* '''Field Medicine''': With 30 seconds of appropriate roleplaying, you can call HEAL on a ''ruined'' limb.
 
* '''Field Medicine''': With 30 seconds of appropriate roleplaying, you can call HEAL on a ''ruined'' limb.
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* '''Light Armour''': You can wear light armour for +1 HP, or heavy armour for +2 HP.
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* '''Basic Weapon Training''': You can use a one-handed weapon, and a buckler or a light weapon in your off-hand. You can repair a buckler or shield that has been broken by spending 30 seconds.
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* '''Dedicate''': You may choose a [[Gods|God]]. You are dedicated to that God.

Revision as of 20:18, 30 September 2022

This is a list of the Traits that a Falling Sky character can have.

At the moment, a characters should have all of the Basic Traits, a free Income Trait, a free Lore Trait, and up to five other traits. You may choose less Traits than this if you wish to choose later.

Some Traits have prerequisites; if they do, you must have the prerequisite trait first before you can take that Trait.

Retraining

In between events, you may unlearn one Trait that you know per event. You can't unlearn a trait that is a prerequisite for another Trait you have.

List of Traits

Free Traits

  • Health: You have 3 HP.
  • Stamina: You have 3 SP. This restores at the start of an event.
  • Walk it Off: You can regain all your HP by resting when not under pressure.
  • Staunch Wounds: With 5 seconds of appropriate roleplaying, you can call HEAL at touch range on someone who is incapacitated.
  • Field Medicine: With 30 seconds of appropriate roleplaying, you can call HEAL on a ruined limb.
  • Light Armour: You can wear light armour for +1 HP, or heavy armour for +2 HP.
  • Basic Weapon Training: You can use a one-handed weapon, and a buckler or a light weapon in your off-hand. You can repair a buckler or shield that has been broken by spending 30 seconds.
  • Dedicate: You may choose a God. You are dedicated to that God.