Second Circle Spells: Difference between revisions

From Falling Sky

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'''Effect:'''
 
'''Effect:'''
   
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Choose a single target at '''long''' range and call ''DOUBLE'' at them. You may do this up to three times. If the encounter ends, remaining charges are lost.
Long range single target DOUBLE. Three shots.
 
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
MASS DOUBLE, one shot.
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Call ''MASS DOUBLE''. You may indicate an arc for this spell.
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
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Choose a single target at close range and call ''TRIPLE'' at them. You may do this up to '''two''' times. If the encounter ends, remaining charges are lost.
Close range single target TRIPLE. Two shots.
 
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
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If you are targeted by a spell, you may cast this spell in response to call ''RESIST, COUNTERMAGIC PARALYSE'' at the caster.
   
 
===Banshee Wail===
 
===Banshee Wail===
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'''Effect:'''
 
'''Effect:'''
   
MASS WEAKNESS, one shot.
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Call ''MASS WEAKNESS'', one shot. You may indicate an arc for this spell.
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
Close range single target CLEAVE. One shot.
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Choose a single target at close range and call ''CLEAVE'' at them.
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
Close range single target DOUBLE SMASH. Two shots.
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Choose a single target at close range and call ''DOUBLE SMASH'' at them. Two shots.
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
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Touch a weapon. The weapon touched calls ''DOUBLE'' on its next three strikes. These charges are spent even if the blow doesn’t land.
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This can be used to enchant your own weapon or an ally's weapon; if you use it on an ally's weapon, make sure they know what the spell does beforehand.
   
 
Suggested verbal:
 
Suggested verbal:
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'''Effect:'''
 
'''Effect:'''
   
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
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Choose a single target at touch range and call ''EFFECT: Be cursed.''. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
   
 
Suggested verbal:
 
Suggested verbal:

Revision as of 16:45, 1 October 2022

This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish.

Mage Bolt

Casting Time: 3 second verbal.

Effect:

Choose a single target at long range and call DOUBLE at them. You may do this up to three times. If the encounter ends, remaining charges are lost.

Suggested verbal:

   “Shape an arrow, let it fly // like lightning falling from the sky”

Fireball

Casting Time: 6 second verbal.

Effect:

Call MASS DOUBLE. You may indicate an arc for this spell.

Suggested verbal:

   “Fire of magic, burn and flash // turn my foes to dust and ash.
   Call the storm to heed my cry! // Powers of destruction, fly!”

Lightning Bolt

Casting Time: 3 second verbal.

Effect:

Choose a single target at close range and call TRIPLE at them. You may do this up to two times. If the encounter ends, remaining charges are lost.

Suggested verbal:

   "Flash of lightning! Crash of thunder! // Rend the very sky asunder!"

Countermagic

Casting Time: None, no verbal

Effect:

If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.

Banshee Wail

Casting Time: 3 second verbal.

Effect:

Call MASS WEAKNESS, one shot. You may indicate an arc for this spell.

Suggested verbal:

   “Moonlit night and black abyss // call the rose’s deadly kiss.”

Break Limb

Casting Time: 6 second verbal.

Effect:

Choose a single target at close range and call CLEAVE at them.

Suggested verbal:

   “By my will and power unknown // Rupture flesh and shatter bone
   By my calling of the thunder // Break their mortal form asunder.”

Rust and Rot

Casting Time: 3 second verbal.

Effect:

Choose a single target at close range and call DOUBLE SMASH at them. Two shots.

Suggested verbal:

   “Turn the rushing wheel of time // and hear the final doom-bell chime.”

Enchant Weapon

Casting Time: 3 second verbal.

Effect:

Touch a weapon. The weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.

This can be used to enchant your own weapon or an ally's weapon; if you use it on an ally's weapon, make sure they know what the spell does beforehand.

Suggested verbal:

   “Tap into magic’s flowing source // and grant this weapon mighty force!”

Chaotic Force

Casting Time: 3 second verbal.

Effect:

Choose a single target at touch range and call EFFECT: Be cursed.. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)

Suggested verbal:

   “Darkness, chaos, power adverse // rise and bring a woeful curse.”