Second Circle Spells: Difference between revisions

From Falling Sky

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===Mage Bolt===
 
===Mage Bolt===
:3 second verbal.
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'''Casting Time:''' 3 second verbal.
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'''Effect:'''
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Long range single target DOUBLE. Three shots.
 
Long range single target DOUBLE. Three shots.
   
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===Fireball===
 
===Fireball===
:6 second verbal.
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'''Casting Time:''' 6 second verbal.
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  +
'''Effect:'''
  +
 
MASS DOUBLE, one shot.
 
MASS DOUBLE, one shot.
   
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===Lightning Bolt===
 
===Lightning Bolt===
:3 second verbal.
+
'''Casting Time:''' 3 second verbal.
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  +
'''Effect:'''
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Close range single target TRIPLE. Two shots.
 
Close range single target TRIPLE. Two shots.
   
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===Countermagic===
 
===Countermagic===
:No verbal
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'''Casting Time:''' None, no verbal
  +
  +
'''Effect:'''
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If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
 
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
   
 
===Banshee Wail===
 
===Banshee Wail===
:3 second verbal.
+
'''Casting Time:''' 3 second verbal.
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  +
'''Effect:'''
  +
 
MASS WEAKNESS, one shot.
 
MASS WEAKNESS, one shot.
   
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===Break Limb===
 
===Break Limb===
:6 second verbal.
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'''Casting Time:''' 6 second verbal.
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  +
'''Effect:'''
  +
 
Close range single target CLEAVE. One shot.
 
Close range single target CLEAVE. One shot.
   
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===Rust and Rot===
 
===Rust and Rot===
:3 second verbal.
+
'''Casting Time:''' 3 second verbal.
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  +
'''Effect:'''
  +
 
Close range single target DOUBLE SMASH. Two shots.
 
Close range single target DOUBLE SMASH. Two shots.
   
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===Enchant Weapon===
 
===Enchant Weapon===
:3 second verbal.
+
'''Casting Time:''' 3 second verbal.
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  +
'''Effect:'''
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A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
 
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
   
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===Chaotic Force===
 
===Chaotic Force===
:3 second verbal.
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'''Casting Time:''' 3 second verbal.
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  +
'''Effect:'''
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Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
 
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
   

Revision as of 16:40, 1 October 2022

This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish.

Mage Bolt

Casting Time: 3 second verbal.

Effect:

Long range single target DOUBLE. Three shots.

Suggested verbal:

   “Shape an arrow, let it fly // like lightning falling from the sky”

Fireball

Casting Time: 6 second verbal.

Effect:

MASS DOUBLE, one shot.

Suggested verbal:

   “Fire of magic, burn and flash // turn my foes to dust and ash.
   Call the storm to heed my cry! // Powers of destruction, fly!”

Lightning Bolt

Casting Time: 3 second verbal.

Effect:

Close range single target TRIPLE. Two shots.

Suggested verbal:

   "Flash of lightning! Crash of thunder! // Rend the very sky asunder!"

Countermagic

Casting Time: None, no verbal

Effect:

If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.

Banshee Wail

Casting Time: 3 second verbal.

Effect:

MASS WEAKNESS, one shot.

Suggested verbal:

   “Moonlit night and black abyss // call the rose’s deadly kiss.”

Break Limb

Casting Time: 6 second verbal.

Effect:

Close range single target CLEAVE. One shot.

Suggested verbal:

   “By my will and power unknown // Rupture flesh and shatter bone
   By my calling of the thunder // Break their mortal form asunder.”

Rust and Rot

Casting Time: 3 second verbal.

Effect:

Close range single target DOUBLE SMASH. Two shots.

Suggested verbal:

   “Turn the rushing wheel of time // and hear the final doom-bell chime.”

Enchant Weapon

Casting Time: 3 second verbal.

Effect:

A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.

Suggested verbal:

   “Tap into magic’s flowing source // and grant this weapon mighty force!”

Chaotic Force

Casting Time: 3 second verbal.

Effect:

Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)

Suggested verbal:

   “Darkness, chaos, power adverse // rise and bring a woeful curse.”