Second Circle Spells: Difference between revisions
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===Mage Bolt=== |
===Mage Bolt=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
Long range single target DOUBLE. Three shots. |
Long range single target DOUBLE. Three shots. |
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===Fireball=== |
===Fireball=== |
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− | :6 second verbal. |
+ | '''Casting Time:''' 6 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
MASS DOUBLE, one shot. |
MASS DOUBLE, one shot. |
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===Lightning Bolt=== |
===Lightning Bolt=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
Close range single target TRIPLE. Two shots. |
Close range single target TRIPLE. Two shots. |
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===Countermagic=== |
===Countermagic=== |
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− | : |
+ | '''Casting Time:''' None, no verbal |
+ | |||
+ | '''Effect:''' |
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+ | |||
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster. |
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster. |
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===Banshee Wail=== |
===Banshee Wail=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
MASS WEAKNESS, one shot. |
MASS WEAKNESS, one shot. |
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===Break Limb=== |
===Break Limb=== |
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− | :6 second verbal. |
+ | '''Casting Time:''' 6 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
Close range single target CLEAVE. One shot. |
Close range single target CLEAVE. One shot. |
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===Rust and Rot=== |
===Rust and Rot=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
Close range single target DOUBLE SMASH. Two shots. |
Close range single target DOUBLE SMASH. Two shots. |
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===Enchant Weapon=== |
===Enchant Weapon=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land. |
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land. |
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===Chaotic Force=== |
===Chaotic Force=== |
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− | :3 second verbal. |
+ | '''Casting Time:''' 3 second verbal. |
+ | |||
+ | '''Effect:''' |
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+ | |||
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.) |
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.) |
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Revision as of 16:40, 1 October 2022
This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish.
Mage Bolt
Casting Time: 3 second verbal.
Effect:
Long range single target DOUBLE. Three shots.
Suggested verbal:
“Shape an arrow, let it fly // like lightning falling from the sky”
Fireball
Casting Time: 6 second verbal.
Effect:
MASS DOUBLE, one shot.
Suggested verbal:
“Fire of magic, burn and flash // turn my foes to dust and ash. Call the storm to heed my cry! // Powers of destruction, fly!”
Lightning Bolt
Casting Time: 3 second verbal.
Effect:
Close range single target TRIPLE. Two shots.
Suggested verbal:
"Flash of lightning! Crash of thunder! // Rend the very sky asunder!"
Countermagic
Casting Time: None, no verbal
Effect:
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
Banshee Wail
Casting Time: 3 second verbal.
Effect:
MASS WEAKNESS, one shot.
Suggested verbal:
“Moonlit night and black abyss // call the rose’s deadly kiss.”
Break Limb
Casting Time: 6 second verbal.
Effect:
Close range single target CLEAVE. One shot.
Suggested verbal:
“By my will and power unknown // Rupture flesh and shatter bone By my calling of the thunder // Break their mortal form asunder.”
Rust and Rot
Casting Time: 3 second verbal.
Effect:
Close range single target DOUBLE SMASH. Two shots.
Suggested verbal:
“Turn the rushing wheel of time // and hear the final doom-bell chime.”
Enchant Weapon
Casting Time: 3 second verbal.
Effect:
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
Suggested verbal:
“Tap into magic’s flowing source // and grant this weapon mighty force!”
Chaotic Force
Casting Time: 3 second verbal.
Effect:
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
Suggested verbal:
“Darkness, chaos, power adverse // rise and bring a woeful curse.”