Second Circle Spells: Difference between revisions

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===Mage Bolt===
===Mage Bolt===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
Long range single target DOUBLE. Three shots.
Long range single target DOUBLE. Three shots.


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===Fireball===
===Fireball===
:6 second verbal.
'''Casting Time:''' 6 second verbal.
 
'''Effect:'''
 
MASS DOUBLE, one shot.
MASS DOUBLE, one shot.


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===Lightning Bolt===
===Lightning Bolt===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
Close range single target TRIPLE. Two shots.
Close range single target TRIPLE. Two shots.


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===Countermagic===
===Countermagic===
:No verbal
'''Casting Time:''' None, no verbal
 
'''Effect:'''
 
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.
If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.


===Banshee Wail===
===Banshee Wail===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
MASS WEAKNESS, one shot.
MASS WEAKNESS, one shot.


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===Break Limb===
===Break Limb===
:6 second verbal.
'''Casting Time:''' 6 second verbal.
 
'''Effect:'''
 
Close range single target CLEAVE. One shot.
Close range single target CLEAVE. One shot.


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===Rust and Rot===
===Rust and Rot===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
Close range single target DOUBLE SMASH. Two shots.
Close range single target DOUBLE SMASH. Two shots.


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===Enchant Weapon===
===Enchant Weapon===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.
A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.


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===Chaotic Force===
===Chaotic Force===
:3 second verbal.
'''Casting Time:''' 3 second verbal.
 
'''Effect:'''
 
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)
Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)


Suggested verbal:  
Suggested verbal:  
     “Darkness, chaos, power adverse // rise and bring a woeful curse.”
     “Darkness, chaos, power adverse // rise and bring a woeful curse.”

Revision as of 17:40, 1 October 2022

This is a list of commonly-known Second Circle magic spells. If you know Second Circle magic, you may fill one of your spell slots with a spell from this list between adventures if you wish.

Mage Bolt

Casting Time: 3 second verbal.

Effect:

Long range single target DOUBLE. Three shots.

Suggested verbal:

   “Shape an arrow, let it fly // like lightning falling from the sky”

Fireball

Casting Time: 6 second verbal.

Effect:

MASS DOUBLE, one shot.

Suggested verbal:

   “Fire of magic, burn and flash // turn my foes to dust and ash.
   Call the storm to heed my cry! // Powers of destruction, fly!”

Lightning Bolt

Casting Time: 3 second verbal.

Effect:

Close range single target TRIPLE. Two shots.

Suggested verbal:

   "Flash of lightning! Crash of thunder! // Rend the very sky asunder!"

Countermagic

Casting Time: None, no verbal

Effect:

If you are targeted by a spell, you may cast this spell in response to call RESIST, COUNTERMAGIC PARALYSE at the caster.

Banshee Wail

Casting Time: 3 second verbal.

Effect:

MASS WEAKNESS, one shot.

Suggested verbal:

   “Moonlit night and black abyss // call the rose’s deadly kiss.”

Break Limb

Casting Time: 6 second verbal.

Effect:

Close range single target CLEAVE. One shot.

Suggested verbal:

   “By my will and power unknown // Rupture flesh and shatter bone
   By my calling of the thunder // Break their mortal form asunder.”

Rust and Rot

Casting Time: 3 second verbal.

Effect:

Close range single target DOUBLE SMASH. Two shots.

Suggested verbal:

   “Turn the rushing wheel of time // and hear the final doom-bell chime.”

Enchant Weapon

Casting Time: 3 second verbal.

Effect:

A weapon touched calls DOUBLE on its next three strikes. These charges are spent even if the blow doesn’t land.

Suggested verbal:

   “Tap into magic’s flowing source // and grant this weapon mighty force!”

Chaotic Force

Casting Time: 3 second verbal.

Effect:

Touch range single target. The target gets a magical trauma. A target can only be affected by this spell once a day. There is a chance this spell backfires and affects you as well, and this chance increases the more times you cast this spell. (This spell requires a ref to dispense trauma cards; please ensure one is on hand.)

Suggested verbal:

   “Darkness, chaos, power adverse // rise and bring a woeful curse.”