Falling Sky

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Twenty years ago, the world ended. The Coven shattered the world with the stolen powers of a dead god, and the Great Storm devoured what was left. Nations fell into the hells below as continents crumbled. In the years since, what few people survived the Cataclysm and were able to escape have cobbled together a sky-city, Flotilla - an amalgamation of floating airships, broken fragments of flying cities, and other stranger ways of living.

Pieces of the ruined World-That-Was occasionally fall from the Great Storm, plummeting slowly into the hells, and scouting expeditions are sent out from the city-ship to raid them of what resources can be carried off before it is too late.

The player characters are members of the Seeker’s Guild - the people tasked with running these scouting expeditions and distributing the resources to the other Guilds of the city.

Themes

  • An Introductory LRP. The game should be straightforward enough that people can drop into it.
  • Sky Piracy. You go out and loot things, swash buckles, and come back richer than before.
  • Danger and Daring. One of the key ideas for the linear design is that players should always feel tempted to press onwards even as their resources are used up.
  • Post-Apocalyptic. Around half of the characters lived through the end of the world when the Cataclysm occurred.
  • Magical Investigation. There is plenty of puzzle to the Runecasting system for players who want to investigate things like that in character.
  • The Fate of a Nation. Momentous events are about to occur, and the players’ response to those events will determine the fate of Flotilla and beyond.
  • Scarcity. There isn’t enough of any resource to go around, and the players are the ones who end up having to allocate it.