Known Runes

From Falling Sky

Known Runes

These first set of runes are well-known and understood.

Varwem

Varwem

Varwem is the rune that represents mana, or a mage’s magical power.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription requires there to be mages participating in the inscription whose mana will be expended to fuel the inscription. If there is insufficient mana available among the invokers, it is known to leave the invokers involved drained or otherwise magically injured.

It can also be used in effects that should target, move, or shape mana.

Varwem'Ko

Varwem'Ko

Varwem'Ko is the rune that represents crystallised mana, or potential energy.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription will require additional mana crystals. This is often regarded as ruinously expensive, but it is also safer than most other options, as if there are insufficient crystals available, it will simply fail rather than injuring the researchers.

It is also possible to design inscriptions that convert other resources into crystal mana, but an inscription has not yet been made that returns more mana than is used to infuse it.

Kho and Ai'Kho

Kho
Ai'Kho

Kho is the Lesser Rune of Targeting; it represents a target that you touch as part of an effect. Ai'Kho is the Greater Rune of Targeting; it represents a target at up to close range instead.

Korr

Korr

Korr is one of the Godsrunes. It represents the body, health, or strength. It is also used to represent the god Korr, and is often used symbolically by their Church.

Enso

Enso

Enso is one of the Godsrunes. It represents the mind, knowledge, or magic. It is also used to represent the god Enso, and is often used symbolically by their Church.

Psima

Psima

Psima is one of the Godsrunes. It represents the soul, emotion, and inner strength. It is also used to represent the god Psima, and is often used symbolically by their Church.

Astel

Astel

Astel is one of the Godsrunes. It represents guidance, fate or stars. It is also used to represent the lost god Astel, and was often used symbolically by their Church.

Oa

Oa

Oa represents breaking or destruction; it is often used in offensive magic.

Saal

Saal

Saal is the rune that represents blood or life-force.

It is one of the known power-runes that can be placed at the root of an inscription; in this case, infusing the inscription will drain the health of those participating in the infusion.

It can also be used to affect blood or life-force as a target.

E

E

E is a "blank" rune. Some ancient inscriptions contain it, but researchers haven't yet determined what, if any, effect it has.

Olize

Olize

Olize is the rune of Fear. It is most often found in spells or effects that repel or terrify.

Moress

Moress

Moress is an enchanting rune. It is claimed to be more "gentle" than the others. It is used to attach auras or spells to a being.

Quend

Quend

Quend is an enchanting rune. It is claimed to be more "direct". It is used in creating auras.

Kav

Kav

Kav is an enchanting rune. It is sometimes called the rune of Defence or Protection; it creates defensive auras and effects.

Kimlez

Kimlez

Kimlez is the rune of Fire.

Quorith

Quorith

Quorith is the rune of Strength. It is often used in enchantments or spells that empower.

Joor

Joor

Joor is a "joining" rune. It seems to combine concepts into one. The side with the arrow is the "out" side, and the concepts to be combined link to the other two sides.

Unzef

Unzef

Unzef is sometimes called the "rune of Death", but it might be more accurate to call it the "rune of the Dead". It modifies another rune to represent a dead version of itself.

Poorly-Understood Runes

These runes are known and Flotilla may have some examples of inscriptions with them in, but they aren't well-understood. Contributions to understanding these would be valuable.

O

O

O is a poorly-understood rune. It seems to act as a modifier of some kind.

Lokris

Lokris

Lokris is a rune that primarily appears in mage initiation inscriptions.

Gwep

Gwep

Gwep is a rune that appears in effects that paralyse or weaken.

Chaw

Chaw

Chaw is a poorly-understood rune. It is believed to affect or modify the resolution of other runes in an inscription.

Chombo

Chombo

Chombo is a rune that appears in a few known spells, but the exact effect is unclear.

Womp and Wompa

Womp
Wompa

These runes - Womp and Wompa - are clearly related. They can be found in multiple Second-Circle attack spells, and when used in immediate-effect inscriptions, tend to cause damaging effects.

Ryim

Ryim

This rune is known to appear in some enchantments.

Ekrem

Ekrem

This rune appears in only one known inscription - the Enchant Weapon spell.

Za

Za

This rune appears in many inscriptions. It appears to connect concepts together so that they can be used by other runes.

Akk

Akk

This rune was discovered by the new "geometric analysis" theory at the Temple of Enso. The calculations indicate that this should be in some way a "regular" rune.

Mystery Runes

These runes are known to the Runic Repository, but their effects and use in inscriptions are a mystery.

Hu

Hu

Liroforil

Liroforil

Felmor

Felmor

Kras

Kras