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	<id>https://fallingsky.camlarp.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Interactives</id>
	<title>Interactives - Revision history</title>
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	<updated>2026-05-19T06:23:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fallingsky.camlarp.co.uk/w/index.php?title=Interactives&amp;diff=236&amp;oldid=prev</id>
		<title>Lisa at 15:20, 2 October 2022</title>
		<link rel="alternate" type="text/html" href="https://fallingsky.camlarp.co.uk/w/index.php?title=Interactives&amp;diff=236&amp;oldid=prev"/>
		<updated>2022-10-02T15:20:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:20, 2 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An interactive is a session of the game held indoors at whatever room the Society has booked that week. Interactives are held on Friday evenings, usually at 7.00pm. In interactives, your character stays in the room and socialises with the other player characters (PCs). Events come to you, in the form of non-player characters (NPCs or &amp;quot;monsters&amp;quot;) sent in by refs to provide opportunities to get involved in plot. You can expect many varied encounters throughout the evening and also plenty of opportunity for the PCs to interact and work together to solve problems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An interactive is a session of the game held indoors at whatever room the Society has booked that week. Interactives are held on Friday evenings, usually at 7.00pm. In interactives, your character stays in the room and socialises with the other player characters (PCs). Events come to you, in the form of non-player characters (NPCs or &amp;quot;monsters&amp;quot;) sent in by refs to provide opportunities to get involved in plot. You can expect many varied encounters throughout the evening and also plenty of opportunity for the PCs to interact and work together to solve problems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Interactives in Falling Sky ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Falling Sky is specifically designed as a no-PvP system. Interactives are representing the meetings of the Seeker&#039;s Guild in-character; violence is both illegal and unlikely in the extreme to be effective.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A major theme of the interactives in Falling Sky is resource allocation; the Seeker&#039;s Guild only brings in so many resources each fortnight, and allocating them is done by vote of their members. Each player character gets a vote as part of their [[Downtime]], and many of the encounters will try to convince PCs to send resources their way.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://fallingsky.camlarp.co.uk/w/index.php?title=Interactives&amp;diff=234&amp;oldid=prev</id>
		<title>Lisa: Created page with &quot;An interactive is a session of the game held indoors at whatever room the Society has booked that week. Interactives are held on Friday evenings, usually at 7.00pm. In interac...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fallingsky.camlarp.co.uk/w/index.php?title=Interactives&amp;diff=234&amp;oldid=prev"/>
		<updated>2022-10-02T15:16:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An interactive is a session of the game held indoors at whatever room the Society has booked that week. Interactives are held on Friday evenings, usually at 7.00pm. In interac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An interactive is a session of the game held indoors at whatever room the Society has booked that week. Interactives are held on Friday evenings, usually at 7.00pm. In interactives, your character stays in the room and socialises with the other player characters (PCs). Events come to you, in the form of non-player characters (NPCs or &amp;quot;monsters&amp;quot;) sent in by refs to provide opportunities to get involved in plot. You can expect many varied encounters throughout the evening and also plenty of opportunity for the PCs to interact and work together to solve problems.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
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